/* * This file is part of Deliantra clientV. * * Copyright (©) 2017 Marek Olszewski * * Deliantra clientV is free software: you can redistribute it and/or * modify it under the terms of the Affero GNU General Public License as * published by the Free Software Foundation, either version 3 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public Licens * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ function CWindowRangeCombat (x, y, game, options) { options = options || {}; options.resizeable = false; options.resizeCanvas = true; options.noTitleBar = true; CWindow.call (this, x, y, game.mapWindow.width - 114, 25, game, options); this.appendTo.removeChild (this.canvas); this.h3 = this.appendTo.appendChild ($_ ("h3", { className: "rangeCombat" })); } CWindowRangeCombat.prototype = Object.create (CWindow.prototype); var $ = CWindowRangeCombat.prototype; $.constructor = CWindowRangeCombat; $.setText = function (s) { this.h3.innerHTML = s; };